A platform puzzler in which you use your mouse to open portals to an alternate world. Built with a small team in four months for the capstone course of the University of Alberta's Certificate in Computer Game Development.
Inside, you'll find detailed breakdowns of some of my contributions to the game, including gameplay polish, algorithm design, and performance optimization.
View ProjectA top-down shoot 'em up in which you attach the hulls of defeated enemy spacecraft to your ship, using them as both weapons and armor. I didn't complete this project, but I used it to learn the ins and outs of engine development.
Inside, you'll find articles about my approaches to collision detection and input recording and playback.
View Project