A Dragon Age game which we teased at The Game Awards 2018. I can't go into much detail about my work on this project since it has yet to be released!
I acted as a gameplay programmer and worked primarily in C++, with some C# for editor tools. My duties included:
I also pitched, designed, and implemented a new gameplay system from scratch, which was a great opportunity to sharpen my gameplay programming skills. With this work, I:
BioWare's 2018 looter shooter featuring a mysterious fantasy/sci-fi world and mech suits with guns.
I only worked on Anthem occasionally when extra help was needed, so my contributions were mainly miscellaneous bug fixes to systems such as gameplay timelines and health/damage. I also contributed some workflow improvements to debugging tools for designers.